![]() ![]() Room 1: The background currently shows a drawing of Flipside along Flopside and the pure heart Mario got there. ![]() The rooms and the enemies in them are fairly easy at first, but the difficulty ramps up the farther you get. There is unique music for the trials, and it plays until Floor 100. In the background of each room, it shows a pure heart and where Mario got it. Each room has light shadows of other places the blocks, pipes, and doors could be, possibly a reference to the style of the Game and Watch, which kept all frames on screen. This is unlikely, considering how much time the player has to take out a few enemies. If the player does not complete the room in the time limit, the player will fail. Also, each room has a timer of 5 minutes. The player cannot go through the door until they've grabbed the key. As soon as the player gets the key, there is a door in the room with a lock on it. One of them will contain the key, which is completely random. ![]() Upon entering the Flipside Pit of 100 Trials, the player is put into a room with one or many enemies. Mario can also flip to 3D, however, it doesn't matter much because the bricks are 2D and Mario will fall right down as soon as he flips to 3D. The player is allowed to bring any item into the trials, as well as being able to use any character or Pixl. However, any of the card the player has collected from the chests in the trails will remain in their inventory, meaning they cannot obtain them again. If the player gets a game over while in the trials, the player will have to start them over. The trials are simple - clear all 100 rooms without fail. It is one of the two Pit of 100 Trials located in the game with the other being the Flopside Pit of 100 Trials. The Flipside Pit of 100 Trials is a location that appears in Super Paper Mario. ![]()
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